Interactive fiction makes space for queer experiences that operate beyond the algorithm, portals where personal stories reach rhizome-like towards each other. Tegan Webb’s Telescopic Sight takes you back to the playground, playing and trading Pokemon cards with your friends. In the shoes of a gender non-conforming child, you make up your own rules as you go, trying desperately to fit in and wondering why nothing feels right. You can choose whether to be a boy or a girl, but in the end neither satisfies: you cannot play the game of gender correctly. Telescopic Sight plays with the structure of turn-based card games and turns the actions of its cards inward. This culminates in a move where the card Telescopic Sight is trained on the player’s innermost anxieties. You zoom in: ‘I don’t want to look at myself that closely,’ the text reads. Yet you must keep zooming to advance the story; you must choose to see yourself as you truly are. Telescopic Sight does not fit into easily marketable moulds, yet it’s a story that I connect with deeply – and I imagine many others feel the same.